

Want to team up with software developers?
Here's how to make the partnership smooth sailing
By Mary Axelson
Your district regularly invests in reviewing software products and site
licenses. And you allocate substantial portions of the budget to creating
your own curriculum. But have you thought about developing and selling your
own software?
Increasingly, school districts and states are doing just that. Led by
Peter Lenkway, project manager for the Bureau of Educational Technology,
Florida's Department of Education and Florida State University have developed
numerous software programs in partnership with various companies. Among
the Florida titles: Choosing Success, developed with Computer Curriculum
Corp. (CCC); Connections, Challenges, Choices, with Decision Development
Corp.; a K-12 integrated learning system, with Jostens; Communism and the
Cold War, with ABC News InterActive; a CD-ROM Atlas of Florida with IBM
and Apple; and Vital Links, developed with Davidson & Associates and
state education departments in California and Texas.
Florida is not alone in enjoying the advantages of working in partnership
with software publishers. In North Carolina, state curriculum directors
and teachers worked with McGraw-Hill to develop collections of test items
for their vocational education program. Though royalty revenues for sales
outside of North Carolina won't make the state rich, the partnership considerably
shortened the development time for a project the schools would have otherwise
pursued on their own.
The school district in Plano, Texas, has invested four years in developing
a K-5 integrated curriculum with Edunetics, a Steck-Vaughn company. Creating
and updating this curriculum is an ongoing effort, and the school board
supports districtwide use of all materials that come out of the project.
Print materials have been out for about a year and a half, and the first
software product is scheduled for release in 1998. The district receives
royalties for the print materials but not for the digital components of
the project.
Taking a slightly different tack, the Philadelphia schools distribute
their local video (created with a $500,000 satellite uplink van and a sophisticated
in-house production studio) through Distance Learning Associates (DLA),
an organization specifically designed to distribute educational materials
created by schools and museums.
Students first
These business ventures are guided by student needs, not dreams of hitting
the edutainment jackpot. For one thing, the home market--not the school
market--owns that elusive bucket of gold at the end of the rainbow. More
important, this kind of arrangement works only when the education half of
the partnership is focused on serving its own students first. Says Lenkway,
"The primary objective of these projects is to provide professional-quality
educational materials to meet the specific needs of Florida students that
are not being addressed by existing commercial products." Everybody
wins: Schools get the precise curriculum they want at a price offset by
a partner or by subsequent sales. Developers get the expertise of teachers
and students, and that lends relevancy that a hired consultant can't provide.
Go back about four years ago in the technology biz, and the buzz was
content. CD-ROMs, the Internet, and other vast repositories of data
are meaningless if you don't have something to store on them. Bill Gates
formed Corbis Corp. to buy digital rights to the world's great art, historical
documents, and other archives. Programmers started shoveling data out of
the National Archives and other pubic domain resources onto digital media.
Today, the word is storytelling--organizing and presenting data
in a compelling way. And who knows better how to do that than a good teacher?
That means your schools now have to compete with industry to keep your best
teachers. But if you can keep your classroom teachers and curriculum writers
at home, it means you have an extraordinarily valuable resource.
Why a partner?
Wending your way through school buying schedules and other purchasing
decisions can be a difficult task--it takes a seasoned navigator to help
you recover some of your development costs. What's more, trying to market
a product can seriously compromise a public institution. That's where a
business partner comes in. Distribution is the primary value of such a partner.
"Public-private business partnerships are very valuable, but they
must be structured in a way that maintains the raison d'etre of the government
funding authorization," says Bernard Solomon, who until recently managed
Philadelphia's distance learning video program and now runs technology assessment
services within the district. "Schools need a corporate partner to
participate in the corporate world.
"School districts, in my opinion," he continues, "are
simply not equipped to function in the entrepreneurial world due to the
massive legal and educational code restrictions. Also, there is always the
concern of interfering with the school district's tax-free status."
"Use of school funds to create education for students outside of
the local area could be deadly," agrees Fred Zolla, who is president
of DLA, the distribution partner for the Philadelphia schools. "Using
existing programs and contracting for outside distribution, which creates
a pure revenue stream back to the school system, seems to work."
But, Zolla says, "this type of business spirit does not fit with
the traditional model of educators." For districts that plan to enter
such business arrangements, he has a word of warning: "Be advised that
some will cheer you on, and others will make you a target."
Production values
How important is a fancy and flawless production when you're developing
educational software? That's debatable. Zolla tells the story of touring
a large media center with hundreds of hours of instructional video that
had been created because the institution could not find commercially produced
resources. When he first previewed some of the programs, he recalls, he
was not impressed: "I was accustomed to professionally created educational
media resources," he says.
But on a hunch, Zolla submitted 20 programs to the California Clearinghouse,
a state-run evaluation center that rates educational media on a scale of
1 to 5. When he received the ratings some months later, he says, the average
score was 4.7. Says Zolla: "Teachers indicated in their evaluation
that, even though there was no glitz or polish, these programs were created
in a manner consistent with current trends in transferring knowledge in
a classroom setting."
Then again, professional productions can give your products the edge
they need to compete. Kids who use edutainment titles at home expect 3D
at school as well, and classroom virtual reality is just around the corner.
Although producing your own programs or scripts has great learning value,
home-grown multimedia must have tremendous wit and style to engage sophisticated
students. And programming a simulation or scripting an authorware sequence,
while within reach, might not be the best use of a classroom teacher's time.
Software companies have programming expertise and speedy artists who make
production much more efficient. They understand interface design--the process
of making the user's interaction with the software as intuitive and appealing
as possible. They're clever at compressing data and searching for bugs.
They're skilled at researching legal clearances for art, text, and other
clips that are not in the public domain.
Zits, not glitz
Your teachers understand the content and how to present it. Your district
also has funds for curriculum development, and these can encourage a software
developer to enter the difficult school market. And your involvement, as
Theresa Poprac, multimedia sales manager for Davidson & Associates explains,
gives the developer a "higher level of product credibility."
You also have a large collection of end-users, known in school circles
as students. And unlike young people carted off to a marketing focus group,
your kids are in an environment where they can have prolonged exposure to
the product and where they can easily voice their opinions. When CCC designed
Choosing Success with the Florida Department of Education and the Dade County
School District, students sent the experienced company back to the drawing
board. The zitless actors in the video segments made the students tune out
immediately. CCC listened when the kids said, "Make it real."
The result, says Anita Kopec who guided the project for CCC and is now president
and CEO of Steck-Vaughn, "was not only a product that has received
many, many, awards of excellence, but even better a product that reaches
and helps kids."
So, what's the dollar value of this content expertise? More than a substitute
teacher. Less than the value of marketing, sales, and distribution. The
development costs vary widely, but content--especially when it's separated
from programming and interface design--is one of the smaller pieces of the
budget pie.
RFP and agreement
After you have identified a curriculum area that can best be developed
internally, those who have tread the co-development path recommend publishing
a request for proposals, or RFP. The Florida DOE purchasing department maintains
a mailing list of bidders. The state mails a letter describing the bid with
information about how to request a complete bid package. In some cases,
the Florida DOE is the fiscal agent, but in other cases--such as a Dade
County program for teaching English as a second language--the local school
district assumes that role.
You can create your own mailing list from two Internet sources: The Software Publishers Association
(SPA) has a searchable database, and the PEP
Registry of Educational Software Publishers has a complete listing of
educational software developers. SPA's list has more complete and rapidly
available information, but the PEP Registry is more comprehensive.
You'll want to concentrate on developers in the school market--unless
you're working on something really innovative for a home connection. Brøderbund,
for example, would not be likely to respond to a curriculum-based RFP; Skills
Bank would; 7th Level might. There are also opportunities for administrative
software development with companies such as Chancery Software of Canada.
Although Chancery's main business is customizing its software for school
needs, the company certainly considers new ideas for commercial development
if existing products don't meet school needs.
Refine your list by calling to make sure you are sending the RFP to the
appropriate person. Expect a title something like vice president of school
products or vice president of product development. You might also find it
helpful to get in touch with a company through its sales representative
for your district.
The next step is working out an agreement.
"The nature of co-development is that both partners bring equal
resources to the table," says Lenkway, who explains that Florida's
half of the bargain has ranged from $70,000 to $3 million.
"In all co-development agreements, the private sector partners provide
the co-development products to Florida schools at cost and, to offset State
development costs, pay royalties on all sales outside of Florida,"
Lenkway wrote in an e-mail panel discussing co-development. "Other
parameters of a co-development project require that both parties must contribute
substantially to the financial development costs of the product. While part
of the contribution may be in-kind services, some significant financial
contribution is also required of the partner. Both parties accept the risk
that all funds invested in developing the product may not be recovered.
Both parties must also contribute expertise to the project."
Intellectual property rights
Most existing projects channel profits back into the schools, often to
specified programs. Teachers are released from classroom responsibilities
to develop curriculum, and the school owns the materials produced. This
latter point should be clearly defined in advance for teachers and any students
involved with the project. Current law automatically assigns copyright to
the creator of an original work unless it is work-for-hire. It may be necessary
to have students sign-over their copyright to art or other creative work.
When projects are taken beyond simple efforts, such as students producing
web pages for local business, to large-scale commercial projects, Lenkway
says, there are several unresolved issues. "In Florida," he says,
"intellectual property rights for university faculty are defined as
part of their contract through United Faculty of Florida. The issue of intellectual
property rights has not been resolved at the K-12 level. There has been
some interest from the legislature to address this, but for now it is a
local issue."
As distance learning and school-created curriculum materials expand,
it will become crucial to resolve the intellectual property rights of teachers
and students. In North Carolina, McGraw-Hill encountered content with fuzzy
copyright, and the only recourse was to remove it from the final product.
The issue is likely to be addressed by local school boards and unions on
an as-needed basis before national organizations take a position on this
new situation.
Starting small
If full-scale co-development sounds like a big step, don't worry. Opportunities
to test the waters without making substantial financial investment are available
via the Internet. For example, CCC continues its collaboration with schools
on CCCnet, a collection of curriculum resources available through subscription.
One school that has taken advantage of the arrangement is Kent Elementary
School in Carrollton, Texas, which hired an occasional substitute to free
science teacher Barry Rose to collaborate with CCC. With his years of teaching
and involvement with the SCOPE project (Super Collider OPportunites for
Education), Rose was able to make a substantial contribution with less than
five hours worth of work. In exchange for this modest investment, the school
gets a free subscription to the service for a year. Rose says he was happy
to share his thoughts, so long as it didn't take him away from his students
for too long.
It is no secret that schools and businesses have different priorities:
Businesses must focus on creating a saleable product with an investment
that can see a sizeable return, and your schools must focus on educating
students. These two goals can blend well, but the approaches are different.
Take working time: Expectations of how long it takes to complete a task
differ widely from business to school. A day in business means eight hours
of concentrated working time; a day in school might mean having one hour
free from classes to work on program development. Another difference is
that businesses thrive on memos summarizing the hired expert's opinion on
what needs to be done, while educators are accustomed to a democratic exchange
of ideas about possibilities.
If your schools decide to team with a software publisher, remember that
you are in charge of the content. Define expectations of time and production
levels in advance. And use the tech-time to seek renewed visions of teaching
through creative uses of interactivity.
-- Mary Axelson moderates Edubiz, a series of forums on educational
software design on KCPT's LINK 19.
Reproduced with permission from the June 1997 issue of Electronic School.
Copyright ©1997, National School Boards Association. This article
may be saved to disk, printed out for individual use, or reproduced in
quantities of less than 100 copies for academic use only, provided this
copyright notice remains intact on each copy. This article may not be
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For more information, contact Magazines Coordinator Jo
Surette, (703) 838-6739.
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