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Power User: September 1998

The World on Disc

Titles for your social studies CD-ROM shelf

By Russell Smith

As a former social studies teacher, I've looked forward to reviewing software in this field. I knew that, as schools moved from the old reliable Apple and DOS workhorses to the Pentium and PowerPC hotdogs, the potential for presenting the sights and sounds of exotic places and historic events would be almost limitless.

But I've been disappointed to find that many expensive CD-ROMs are no better, and are sometimes worse, than their hard-drive predecessors. Sometimes they're even worse than the old floppy-drive versions.

One of the most disappointing programs is Mindscape's The Complete National Geographic. The 30-CD collection is impressive: 109 years of monthly issues of the wonderful National Geographic magazine. But the quality of images and text on the computer screen is so poor -- even though I tried using a variety of computers, all with excellent video cards -- that I can't imagine these being used for anything but scholarly research.

Why do software publishers produce such programs and waste so much potential? Part of the fault lies with us educators. We need to insist on software that takes advantage of impressive multimedia features in ways that are conducive to student learning.

Good educational software has three basic elements: rich educational content, good interactive components, and an attractive interface that can hold the attention of students for extended periods of time. These were the criteria I used as I looked for -- and eventually found -- some excellent social studies software.

Here are my favorites, along with phone numbers and web links so you can get more information and prices for volume purchases.

Elementary programs

The American Girls PremiereThe American Girls Premiere
The Learning Co. (800) 852-2255. Ages 7 to 13. This award-winning CD set is hot on the charts, one of the top 10 best-selling educational software programs in America today. Officially listed as a "writing and creativity" program, it has enough interdisciplinary elements to qualify as a social studies entry as well.

The software brings to the computer screen five fictional characters from the past: Felicity, Kirsten, Addy, Samantha, and Molly, the popular characters dating from 1774 through 1944 in the American Girls book series and doll collection. Girls (and boys) create original electronic plays by choosing their favorite character and using an interface to make the character move, talk, change clothes, and use different historical props. This is highly creative software, one that students will play again and again, learning more each time.

Trail Adventure CollectionTrail Adventure Collection
The Learning Co. (800) 852-2255. Ages 8 to 12. For the money ($39 retail), you can't beat this collection of award-winning CDs: the Oregon Trail, the Amazon Trail, the Yukon Trail, the Mayaquest Mystery Trail, and the Africa Trail. (The Oregon and Amazon CDs are predecessors to the more sophisticated versions now sold for older students.) Together, these strong educational programs help students develop problem-solving and decision-making skills, boost reading comprehension, and practice map-reading skills while they explore and learn about the U.S. frontier, the Alaskan gold rush, the South American rainforest, the ancient Mayan civilization, and a 12,000-mile bicycle safari across modern Africa.

America Rock
Creative Wonders, a division of the Learning Co. (800) 685-6322. Ages 6 to12. For years, classes have used Schoolhouse Rock videotapes that take an enjoyable and educational look at grammar, history, and math. In my own classes, I found the tapes' effectiveness was limited by the one-sided nature of the material presented on a television screen. The new software, though, blends great visuals with computer interactivity to create dynamic lessons in history, geography, and cultural studies. Interactive elements and interesting problem-solving activities combine to create a true learning experience, with 16 activity levels, 40 printable projects (maps, puzzles, and games), and Quicktime movie clips of 10 classic music videos from the original videotapes.

Trudy's Time and Place House
Edmark Corp. (800) 320-8380. Ages 3-6. This program might be a little young for the elementary-school set, but it's so good I can't resist mentioning it. Five years after it was first released, Trudy's Time and Place House is still excellent -- and the only decent social studies software for preschoolers. Children enjoy exploring the concepts of geography and time with cartoon characters Ann, Dan, Joe Crow, and Nellie the Elephant. Along with time-telling skills, kids develop mapping and direction skills and "travel" the world, learning about continents, oceans, and landmarks.

Middle and high school programs

Age of EmpiresAge of Empires
Microsoft. (800) 426-9400. Ages 13 and up. Age of Empires breaks the mold for "edutainment" software. This innovative, real-time game allows kids to command any of 12 ancient civilizations, each with historically correct attributes. By the decisions they make, kids can, for the purposes of the game, change the course of history -- a fact that might not sit well with some educators who want to make sure students learn what really happened, not what could have happened. For those educators, the substantive information in the Scenario introductions and the historical summations at the end of the game might not be enough. I share their concern, especially in light of the declining social studies skills of high school graduates, but I see value in a game that reinforces dates and names of ancient civilizations.

The artificial intelligence in this program is excellent, which means the strategy segments help develop strong critical-thinking skills. The graphics are so rich that, even if you don't have a super-fast video card on your computer, you'll see colors and details that are quite striking. And the CD-quality sound rivals that of any motion picture soundtrack.

The Entertainment Software Rating Board rates Age of Empires as suitable for ages 13 and older. But remember that this is a warfare-strategy game, which means it has scenes with animated violence. (Still, the violence is pretty mild compared to the rock 'em, sock 'em action of Sega and Nintendo games.) A bigger problem, I think, is that the program contains no female characters -- an omission that I hope will be corrected in future versions Microsoft has promised to release this fall and next spring.

Amazon Trail II
The Learning Co. (800) 852-2255. Ages 10 and up. This spinoff of the classic Oregon Trail is a great learning adventure that uses the Amazon River basin as a backdrop. In a game based on a quest to find a tropical cure that can save the ancient Incas, kids encounter scientists, naturalists, explorers, conquistadors, and more than 100 types of fish in this Amazon adventure. Activities at multiple levels of difficulty encourage critical-thinking skills -- and are such fun that you'll have to tear students away from this program.

Chronicle Encyclopedia of HistoryChronicle Encyclopedia of History
DK Publishing. (800) 937-5557. Ages 10 to adult. Remarkable in both depth and breadth, this exceptionally well-done multimedia program has more than 15,000 historical segments, including music, spoken quotes, films, animations, artworks, and overviews of the past 4 million years. Articles written in newspaper format help students experience the greatest historical events. (Sample headlines: "Greeks learn their alphas and betas"; "Vikings sail west across the Atlantic"; "Aztec capital falls to the Spanish"; and "British set up colony at Jamestown.") One hundred in-depth biographies describe people who have influenced the course of history.

His Name Was Lincoln
Sunburst. (800) 321-7511. Ages 12 to adult. This two-volume CD-ROM set is the preeminent software resource for students on the life and presidency of Abraham Lincoln. Michael Moriarty narrates, and Chris Sarandon provides a convincing voice of Lincoln. Forty-eight interactive modules feature music, poetry, speeches, political cartoons, photographs, personal letters, cabinet debates, and interviews with leading Lincoln scholars. Like virtually all Sunburst products, it comes with a ringbinder containing a well-written teacher's guide, complete with vocabulary lists, student handouts, and suggested activities.

An Odyssey of Discovery: Mapping ConceptsAn Odyssey of Discovery: Mapping Concepts
Pierian Spring Software. (800) 213-5054. Ages 9 to adult. If you're looking for something to teach basic map skills to middle-schoolers, this is it. Using highly sophisticated interactive hyperlink queries and a super-easy interface, students learn to interpret maps, legends, and scales to identify land and water forms, distinguish between different types of maps, and examine how products, people, and ideas move across physical space. On the surface, this program sounds perfect for high school world history classes, but the reading and skill levels are more appropriate for sixth-graders. In my opinion, this program simply isn't challenging enough for high school students, unless the students are remedial adult learners or in special education classes.

An Odyssey of Discovery: Geography of Earth
Pierian Spring Software. (800) 213-5054. Ages 9 to adult. This teacher-developed program aligns with the Geography for Life National Standards. I wish I'd had this program back when I was teaching sixth-grade social studies because it incorporates such essentials as cardinal and ordinal directions, latitude and longitude, time zones, and topography. Short multimedia tutorials, with fully narrated instructions and animated graphics, are followed by interactive elements that reinforce and test the skills just learned. One exercise has students using their newly acquired knowledge of coordinates to navigate the oceans, and another has them using charts and graphs to run a business.

The Oregon Trail Third Edition: Pioneer AdventuresThe Oregon Trail Third Edition: Pioneer Adventures
The Learning Co. (800) 852-2255. Ages 10 to adult. One of the oldest software programs in existence and a must-buy for middle schools, the Oregon Trail series has gone through enormous changes since the first text-based version appeared nearly 30 years ago. In some of the early versions, students fought and killed Indians. Political correctness has removed the Indian conflicts, and the game keeps getting better. This latest and greatest incarnation has three CDs and requires a Pentium or PowerPC for the multimedia clips that allow kids to interact with fictional characters -- such as teachers, actresses, Indians, traders, bankers, and carpenters -- on such choices as traveling companions, supplies, routes, and the pace of the trip. New elements in the program include fishing, gathering, and a you-are-there perspective on river crossings.

Where in the U.S.A. is Carmen Sandiego? and Where in the World is Carmen Sandiego?
Broderbund. (800) 548-1798. Ages 9 to adult. I myself have never understood the appeal of finding Carmen Sandiego, but some kids adore this program -- and seem to learn a lot of geography when using it. In deluxe versions of Where in the World is Carmen Sandiego? and Where in the U.S.A. is Carmen Sandiego?, students learn foreign words, numbers, phrases, and fun facts about their states. Kids with Internet access can also jump directly to Carmen's web site for tips about the game, additional maps, satellite images, and other geographic resources.

In defense of fun

In some educators' eyes, I know these programs seem to emphasize entertaining kids rather than educating them. I can understand the criticism, but I also know that the other extreme -- drill-and-kill software -- is not conducive to learning. I've seen too many labs where students sat like robots, clicking the mouse on screens that were nothing more than souped-up worksheets. I would much prefer to see kids using edutainment titles that hold their attention and require them to read information and practice thinking skills.

And if these programs are fun, so what? Do we make the kids do sit-ups and run laps every day in PE? No, we organize games that involve fun as well as essential skills.

That's not to say we can't do a better job of using edutainment software. Without proper guidance, most kids are going to zero in on the most entertaining elements of a program and neglect the rest. The kids might enjoy shooting 900 buffalo on the Oregon Trail, but they will learn more by keeping notes and writing a diary about the journey. And that requires the guidance of a teacher.

Many of these programs provide excellent teacher manuals or online guidance. Teachers also need time to master the programs themselves, so they'll know how to create new learning opportunities for their students.

Russell Smith is an educational technology consultant for Region 14 Education Service Center in Abilene, Texas.

Reproduced with permission from the September 1998 issue of Electronic School. Copyright © 1998, National School Boards Association. This article may be saved to disk, printed out for individual use, or reproduced in quantities of less than 100 copies for academic use only, provided this copyright notice remains intact on each copy. This article may not be otherwise transmitted or reproduced without the consent of the Publisher. For more information, call (703) 838-6739.


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