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Feature: March 1999
A Multimedia Odyssey: One teacher's journey into technology integration. By Kelly Sain.

You've probably heard the questions: Does educational technology really work? Is it worth the cost? Do kids learn better with it or without it?

The debate about the value of educational technology is aired at school board meetings, in teacher lounges, at education conferences, and in the national media. Learning experts on one side tout technology as the savior of public education. Still others see it as an expensive frill that does little, if anything, to improve learning.

Somewhere in between are educators like me. No, I do not believe technology is the savior of public education. Nor do I believe it is an expensive frill. Used wisely, I believe, technology is a powerful learning tool.

As school leaders, you have to sort through the plethora of opinions about educational technology to make important decisions that sometimes cost lots of money and ultimately change the way we think kids should learn. These are not easy decisions. But they are decisions that must be made in the context of the profound impact technology is having on our culture.

To help you sort through the debate, I'd like to take you on a little journey through my experiences at University Park Elementary School in Dallas, Texas. I used to be a regular fourth-grade teacher there, but now I serve as the school's technology teacher. That means I am a jack-of-all-trades, infusing the use of technology into the teaching of art, social studies, math, science, and language arts. What I've found is that using multimedia technologies helps my students develop a wider and deeper understanding of the subjects they are learning.

What's more, my experiences integrating technology into learning have also led to a new professional gig for me. As part of the Pioneer New Media Technologies Mentor Teacher Program, I now travel around the country training educators how to integrate laserdisc and other multimedia technologies into classroom learning.

Working together

My first experience using educational technology as a teaching tool was in the summer of 1991, when I was introduced to multimedia at a staff development workshop. The multimedia program that was demonstrated, called Kid Pix, allows students to create pictures and text, organize them into a slide show, and add their own voices and photographs into the slide show.

At the time, I was a rookie teacher at my school, and I immediately started to think about how to apply this technology to my teaching. I shared those thoughts with fellow teachers, who also sensed the potential. Together we decided to design a collaborative research project in which students would produce multimedia shows based on the study of explorers ranging from Christopher Columbus to astronaut Neil Armstrong.

More than 150 students were involved in the project, working in groups of two. This helped them break the research into manageable parts and also allowed them to help each other master the intricacies of using the technology.

The increasing use of cooperative groups is one way in which educational technology is influencing changes in teaching. In most schools, there is not enough technology to go around to allow every individual student the time to use a multimedia computer. Cooperative groups are a logical response to this situation.

Beyond that, I believe it is important for kids to learn how to work well together. But there are problems with technology-driven cooperative learning that teachers cannot ignore. To begin with, there's always the possibility that the more motivated students will do the lion's share of the work. That's why we decided on limiting the groups to just two students each -- it's hard to hide in a group of two. What's more, small groups tend to result in more interaction than is possible in larger groups.

This kind of grouping takes careful planning, however. Teachers should not simply allow students to pick their best friend to work with. They should select students who will complement each other in their abilities. For instance, a student who is a good researcher but not a skilled technology user might be matched best with a student who needs to develop better research skills but is a skilled technology user.

One other caveat: If you don't keep a watchful eye on each group, some groups will goof off and fall way behind the deadline for the project. If students fall behind, they create a waiting line for other students to use the classroom technology. Once this backlog starts, more and more groups begin falling behind, and you have a frustrating scenario to deal with.

Exploring the explorers

Each pair of students was responsible for producing six slides on a specific topic, and they had to do all the background research, writing, and storyboarding necessary for the project. One of the multimedia tools we used extensively was laserdisc, which the students used to pull together images, movie clips, drawings, sounds, and text.

Before that, I had taught similar projects using the traditional pencil-and-paper approach. The students generally did what they were told. But this time, I saw enthusiasm for doing research that was far greater than anything I had ever seen in my short tenure as a teacher.

We studied explorers in social studies, and in science class, the students created experiments that used map directions, compasses, and magnets that emulated the navigational tools used by the early explorers. We studied astronomy so we could navigate by the stars as the explorers did, and we examined the solar system like the astronauts of today's space shuttles. We even created math problems that related to mileage traveled. Students had to use mileage estimation for creating supply lists that would be needed for their explorations.

One of the concerns raised about educational technology is the depth of learning that results. Some educators argue that technology does little more than create a glossy presentation, which does not increase the depth of students' knowledge. A recent research study conducted by the Educational Testing Service (ETS) justifies their concerns. When used unwisely, the report says, technology can actually hurt student learning.

But that's the point: Technology must be used wisely. The ETS report found that when technology is used for more sophisticated thinking skills, rather than for just drilling facts and figures into kids' heads, student learning is greater than if no technology is used.

In light of that conclusion, it's hardly surprising to me that when my students use multimedia technologies to do projects, greater learning results. That's because the students have to search professional archives for information, images, video spots, and text. Their projects quickly take on a more professional look than anything they have done before, which motivates them to find and analyze more information to add to their projects. Finally, they end up with a greater depth of knowledge and a relentless curiosity for the topic they have investigated. In fact, I had students who wanted to work on the same topic for the whole year because their interest level had been piqued far beyond the normal. They began to see their topics as fluid, something they could continue learning about.

Unfortunately, I have no test score data to back up my claims, but as a teacher, I know what I saw. My students were digging deep into topics and thinking long and hard about them. And that's a good thing.

Examining the lives of explorers is just one thematic unit I've covered using multimedia technologies. As most elementary school teachers know, kids love dinosaurs. One year, I split the children into pairs again and had them choose a dinosaur to research. They had to go online and also visit the school library to do research on their dinosaur's diet, habitat, time period, and physical characteristics. They read books, scanned the Internet, and reviewed CD-ROMs. They then had to put that information into a computer-generated project.

Neatness counts -- and so does content

As I tell the students, the visual presentation of a project is important. But so is content, and of course, as teachers, we want the kids to learn how to write well, too. So, as part of the dinosaur project, students wrote detailed descriptions of what they found. Our expectation was that these descriptions be written as well as if they were part of a formal research paper. In other words, we wanted good grammar, accurate spelling, and concrete examples. The project also required that students include a bibliography page citing all the resources they used for the project.

Elizabeth, a fourth-grader, said: "I enjoy using the computer because we linked to dinosaur web pages that gave even more information than our report. I put more effort into the computer project because my writing looks real neat. It was also easier to get some of the information from the laserdisc instead of having to go to 40 books to find information."

Scholle, her classmate, echoed that enthusiasm: "It is easier to do the project on the computer because you do not have to keep rewriting and erasing to make your final product look good."

Creating projects that look good is part of the fun. But more than that, we want students to think. We stimulate higher-order thinking skills in a number of ways, especially in science lessons. For example, using a laserdisc called Science Sleuths, which asks students to solve scientific problems, students investigate issues and form their own conclusions using the available data and clues. In one life sciences case, students learn how to identify and group animals based on their behavior and habitat. Once the students identify the animals, they must determine how best to group them appropriately in a pet store. Choices must be based on scientific principles. For instance, putting the mice near the snakes would probably not be a wise choice.

Another science project that we have done involves multimedia flower dissections. Unless each child had a real flower to dissect, it would be difficult for everyone in class to study the inner parts of a flower. And even then, flower dissections can be so crude and messy that kids wouldn't really see what they need to. We use the laserdisc to show students close-up views of the inner parts of a flower. The students then conduct online dissections of flowers they have chosen from around the world.

Karen Benore, a science specialist at my school, says the chance to bring into the classroom "fantastic close-up photographs of untouchable and unobtainable objects" is invaluable. It allows students to dissect exotic flowers from far-away countries, delving into the science of the flowers as well as the environmental conditions that surround them.

Rules of thumb

In my experience, multimedia technologies are a welcome addition to the learning landscape -- but only if used wisely. To use multimedia wisely, there are a few guidelines to share with your teachers:

* Set up a well-coordinated system with other teachers. Most schools do not have enough machines to allow each teacher to have a television and laserdisc player all day long. For that reason, it is important to set up an efficient system for sharing the equipment. Otherwise, the equipment might not be available when teachers need it, and frustrations will boil over.

* Share ideas constantly. Multimedia technology is relatively easy to use. However, the key to your success is not whether you use it, but how you use it. Find out how other teachers are integrating multimedia into their lessons. It's likely you'll be trading ideas throughout the year.

* Be aware of Murphy's Law. I don't know why, but it seems just when you most need the technology is when it's most likely to malfunction. To avoid problems, always have a backup plan for what your students should do if the technology malfunctions. And make sure you have a good relationship with your building's resident technical genius.

* Prepare for more planning time than ever before. Believe me, you will need to spend more time planning a lesson when integrating multimedia technology than you would with the traditional pencil-and-paper approach. For starters, you need to preview the content of the laserdiscs to see how it should be integrated into your lessons. The more you do this, the more efficient you'll become, and the amount of planning time required for each lesson will begin to drop. Even so, integrating technology will always take more planning time. And that's an important consideration to keep in mind.

One of the biggest thrills of my teaching career occurred last year. Some of my students were invited to showcase one of their multimedia projects at the national Technology + Learning Conference in Dallas. In front of scores of superintendents, technology directors, teachers, and school board members from all over the country, my students showed off their projects. Several of the educators in the audience came up afterward to ask my students follow-up questions.

I was very proud of my students' answers. They told these school leaders that they had learned a great deal using multimedia -- and, they said, they wanted to learn more.

Well, isn't that what education is all about?

Kelly Sain is a technology teacher at University Park Elementary School in Dallas. As part of the Pioneer New Media Technologies Teacher Mentor program, she travels around the country training educators to integrate multimedia technology into classroom instruction.

Reproduced with permission from the March 1999 issue of Electronic School. Copyright © 1999, National School Boards Association. This article may be saved to disk, printed out for individual use, or reproduced in quantities of less than 100 copies for academic use only, provided this copyright notice remains intact on each copy. This article may not be otherwise transmitted or reproduced without the consent of the Publisher.

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