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Feature: September 2000

Playing to Learn: A new study shows that learning doesn't have to be work. By Dale Mann, Charol Shakeshaft, Robert Kottkamp, and Jonathan Becker

Test-whipped and standards-flogged, today's schools are so desperate for achievement- score gains that they remove recess, dump band, and cut electives. But what if we are looking for learning in the wrong direction?

We suggest that using learning technology to increase the "play quotient" in school-home interaction can yield powerful results. The wholesome possibilities have been evident ever since two Silicon Valley brothers reminisced about playing board games with their parents and proceeded to write an "electronic board game," Carmen San Diego (Broderbund), which has sold two million copies and crossed over from retail sales to school use in teaching geography. In the same vein, Seymour Papert's Lego Logo -- which teaches simple programming using the popular plastic building bricks -- links the home toy box with the school technology lab and blurs the line between playing and learning. And now, studies of a pilot program in Colorado (more on this later) show positive results for inexpensive technology that builds on the learning value of play.

Serious play at school and home

"To be playful and serious at the same time is possible," John Dewey observed, "as it defines the ideal mental condition." Play is not the same thing as its passive cousin, entertainment. Children do play; they watch entertainment. Players learn more than spectators. The useful outcomes of play have been widely documented: Play in the Lives of Children, the 1988 book by Cosby Rogers and Janet Sawyer, has no fewer than 300 primary citations. But in schools, it seems the only people who have remembered the adage that "play is a child's work" are early childhood educators and coaches. Everyone else grinds through the work sheets and the state-required syllabus.

It might come as a surprise to task-oriented parents and educators fixed on direct instruction to learn that the more children play, the more likely they are to read early, to write well, and to have advanced language skills. Rogers and Sawyer conclude that "although play is not a necessary condition for learning language and literacy skills, play is probably the best environment for these abilities to thrive."

All of us learn best when we enjoy learning. But until recently, materials that make use of play as an assist to learning have been rare -- especially materials that help both teachers and parents.

That home connection is vital: The biggest unused lever for improvement is not inside the school but outside it. In Beyond the Classroom, Laurence Steinberg pointed out what he called our "general disregard of the contributing forces that, while outside the boundaries of the school, are probably more influential." And Secretary of Education Richard Riley often speaks of "parents as the child's first teacher" and "the home as America's smallest school."

Riley's insight and Steinberg's conclusion are both supported by hard data that have been available (but largely ignored) for a third of a century. In 1966, in a landmark report for the U.S. Department of Health, Education, and Welfare titled Equality of Educational Opportunity, James S. Coleman researched thousands of children and concluded, "Studies of school achievement have consistently shown that variations in family background account for far more variation in school achievement than do variations in school characteristics."

Coleman went on to say, "... [D]espite the wide range of diversity of school facilities, curriculum and teachers, and despite the wide diversity among student bodies in different schools, over 70 percent of the variation in achievement for each group is variation within the same student body."

Do the numbers: If the school accounts for 30 percent of children's achievement, it is also true that the home, neighborhood, and peer environment account for 70 percent of what children do. This difference between what schools can and cannot influence is intuitively and practically obvious. Imagine a principal who has to "explain" the English-language test-score performance of a child from a family recently emigrated from Laos, a family that speaks no English. What is more relevant to that Laotian-American child's test scores -- the number of in-service sessions the teacher attended, or the fact that the child took the test in a language that neither child nor parents speak or read?

Telecommuting between home and school

Consider the ways American schools and homes traditionally get together. According to Family Involvement in Education: A National Portrait, by A. Rupa Datta and Adriana de Kanter:

  • 38 percent of schools require parents to sign their child's homework.
  • 32 percent sponsor agreements with parents about learning at home.
  • 22 percent assign homework that requires parent involvement.

Datta and Kanter report that educators are also using print and telecommunications to forge connections between homes and schools:

  • 75 percent of parents get school newsletters.
  • 72 percent get phone calls from teachers and administrators.
  • e-mail, web sites, and cable TV reach fewer than one parent in four.

Can we do better? Instructional technology is an obvious place to look. The International Society for Technology in Education's 1998 National Educational Technology Standards for Students recommends that technology be used to shift education from:

  • teacher-centered to learner-centered instruction
  • single media to multimedia
  • single sense to multisense
  • passive learning to active, inquiry-based learning
  • facts to critical thinking

That sounds impressive ... and expensive. But the CEO Forum on Education and Technology reports that, during the 1997-98 school year, schools spent less than the cost of two movie tickets on instructional software and online services per student -- $13.68 for each kid for the whole year. What's more, only 3 percent of American classrooms fully integrate technology with teaching and learning, according to a 1997 report from the CEO Forum, which classifies 59 percent of U.S. schools as "low technology."

And yet, as Carole Cotton of CCA Research observes about technology, "The exponential benefits to students do not usually occur until home use is integrated into the curriculum." Schools are in a bind: They need more instructional technology for their teachers and classrooms, and they understand that they must get beyond the schoolhouse to the homes. Some partner with corporations to provide laptops that students can use at school or at home. But schools can't buy everything for everyone.

One possibility is "appropriate technology" -- that is, not the most advanced (and expensive) technology, but the technology that gives the best performance in relation to price. After all, only 11 percent of families with incomes less than $20,000 have computers at home, according to the Washington, D.C., based Benton Foundation. But less-expensive options are available, including Internet-enabled TV. More accessible still are game machines such as the Sony PlayStation, a 56-bit RISC processor that plays CD-ROMs through the home's TV screen and costs $100 at retail. This is the delivery platform that was used in a successful pilot program in Adams County School District 50 in Westminster, Colo.

The Adams County experience

Our study was designed to determine whether interactive materials produced by the Lightspan Partnership, Inc., would have a positive effect on student achievement. The materials, which are linked to the school's curriculum and indexed to the state curriculum frameworks and standards, are launched in the classroom and then taken home by children to extend their learning, often with their parents. All the materials have three to five levels of performance challenge, and they are indexed to an online, criterion-based assessment program that relates curriculum materials and student performance to commonly used curriculum standards.

The links to standards and assessment are crucial. "Staff need to ensure that what they are teaching is aligned to the standards and that their teaching is responsive to the needs of the students," says district superintendent Michael Massarotti. "Teachers have to administer frequent assessments to see if children are achieving and make appropriate adjustments when kids are not achieving."

Adams County 50 is a Denver-area district that serves 11,000 children in grades K-12 in 27 schools and centers. The annual budget is $55 million, the average daily attendance is 95 percent, the graduation rate is 80 percent, and the dropout rate is 6.4 percent. Our analysis was conducted in six otherwise similar elementary schools, three of which used the Lightspan materials and three of which did not. The schools ranged from 25 percent at or below poverty level to 74 percent; enrollment ranged from 39 to 79 percent white and 12 to 50 percent Hispanic.

We looked at the test score changes of third-graders over two years and in two groups of schools -- the pilot schools that used the materials, and the control schools that did not. At the start of the test year, the three control schools scored higher than their counterparts. At the end of the first year, the Lightspan schools scored higher than the control schools on both reading and math in the California Test of Basic Skills (see the Test Score Comparison table).

Schools are seldom static, so we also looked at the changes in the scores before and after using the materials. As a group, the pilot schools gained more in both math and reading. The table shows the size of the advantage between those schools and the control schools, as well as individual school mean score differences by subject matter. Comparing the average score differences, Lightspan schools gain an average of 14 points more on the CTBS math performance scale and eight points more on the CTBS reading scale than the control schools.

And, looking across third-graders grouped by achievement quartiles, the first (lowest achieving), third, and fourth (highest achieving) groups all show higher performance in both math and reading for children with access to Lightspan than those without. The biggest combined gain in math and reading was achieved by the neediest children, those in the lowest achievement quartile.

Teachers' and parents' voices

Over the course of the year, we listened in person to teachers, who reported such reactions as, "This hits all the learning modalities," and "Students feel successful, they think it is fun, and they are excited to learn." Describing one restless and unfocused boy, a teacher told us, "He's very bright, but he was disruptive in class. By the end of the year, he was transformed. Using the materials really motivated him -- he found the games challenging and the program allowed him to progress at his own pace."

"I launch the lesson in my room but parents reinforce it at home," another said. And parents responded positively as well. Of the 750 parents we interviewed at four intervals over the year, 79 percent said that, using the materials, their children went beyond what the teacher assigned as homework. Seventy-one percent thought their children were more enthusiastic about school, and 97 percent said that their children watched less TV as a result. On average, the parents reported spending 39 minutes nightly helping their child with homework.

On this evidence, we conclude that a serious play curriculum used at home can help elementary schools be more successful with learning time, access to high-quality learning technology, and family involvement -- and, through these levers, to increased student achievement.

Part of the explanation for these effects lies with district leaders, who integrated this curriculum into a larger environment of reforms. But part of the explanation is that these school-home materials have been designed for the reality of American homes -- two wage earners, not much time, and a lot of distractions. Homework and video games share a common rule: Not Fun = Not Done. These materials use the imagination of the entertainment industry, the platform of available technology, and the framework of the school's purpose to everyone's gain.

Dale Mann is a managing director of Interactive, Inc., in Huntington, N.Y., and a professor in the Department of Organization and Leadership, Teachers College, Columbia University. Charol Shakeshaft is a managing director of Interactive, Inc., and a professor in the Department of Foundations, Leadership, and Policy Study, Hofstra University. Robert Kottkamp is a professor in the Foundations, Leadership, and Policy Study, Hofstra University. Jonathan Becker is program director of Interactive, Inc., and a professor in the Program of Education Policy at Teachers College, Columbia University.

Copyright © 2000, National School Boards Association. Electronic School is an editorially independent publication of the National School Boards Association. Opinions expressed by this magazine or any of its authors do not necessarily reflect positions of the National School Boards Association. Within the parameters of fair use, this article may be printed out and photocopied for individual or educational use, provided this copyright notice appears on each copy. This article may not be otherwise linked, transmitted, or reproduced in print or electronic form without the consent of the Publisher. For more information, call (703) 838-6739.

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