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Power User: September 2000

Do the Numbers

A new generation of math software that really adds up

By Russell Smith

In our last look at math software several years ago (September 1997), companies had for the most part finally finished the bumpy transition from floppy versions to the CD-ROM format. Users still faced a rough and varied assortment of installation options and multimedia players, and the material was supplementary to the regular math classroom curriculum.

Today, math programs still exhibit those nagging characteristics -- although, at least on the PC side, most publishers have finally discarded the 16-bit Windows 3.1 versions in favor of 32-bit Windows 9X versions and have adopted high-color video as the de facto color standard instead of the ubiquitous 256 color mode.

A few programs shine above the rest to earn a highlighted spot in this issue's review.

Primary Programs

I Love Math
I Love Math
DK Publishing. (877) 884-1600. Ages 7 to 11. In this innovative CD, users are on a mission to save the world from Gretchen, a math-hating cartoon character. Players travel in a time machine to ancient Greece and Egypt, the Aztec civilization, and the mythical island of Atlantis. In each civilization, different math activities are unveiled against a backdrop of that historical era. Geometry matching, spatial reasoning, and number sense are some of the key math skills taught in the lessons.

For example, in Greece players use number sense techniques to rank measurements of length, area, time, weight, and money into Olympic awards. This is a fun quiz module in which users select from three possible answers and arrange them in the correct sequence using three pedestals for gold, silver, and bronze medals. Like most DK programs, this charming math CD stresses higher-order thinking skills instead of "drill and kill" strategies.

Unfortunately there is no Mac version of this program in either hybrid or stand-alone form (although hybrid disks aren't necessarily the best bang for the consumer's buck, as stand-alone Mac or Windows versions typically deliver far more multimedia content on a full CD-ROM disk than a hybrid disk). Still, the program has rich and innovative content, and I've seen young students who really love it.

Math Blaster for 1st GradeMath Blaster for 1st Grade and Math Blaster for 2nd Grade
Knowledge Adventure, Inc. (800) 545-7677. Ages 5 to 7 and 6 to 8. These two new Math Blaster releases give a solid performance across all criteria for good software. The deep R&D pockets of Knowledge Adventure (which is quickly becoming the Microsoft of the educational software industry) are readily apparent in these CDs. Exceptional programming, story line, artwork, and animation all are attributed to the heavyweight phalanx of support people at Knowledge Adventure. You won't find any misspelled words in KA products, onscreen or in the documentation (one of my pet peeves as a former English teacher).

Math Blaster for 2nd GradeWhat you will find are exceptionally well-done math modules that will capture the attention of any elementary student. I particularly like the modules on counting and recognizing money in both programs. In the first-grade program, students also practice adding, subtracting, counting, measuring, sorting, and telling time. The first-grade disk contains 1,000 math problems, each with five levels of math content. Teachers can track individual student progress electronically and print out a Star Chart that displays how many levels a student has mastered.

The first-grade disk has a theme of an adventurous animal encounter at the Intergalactic Zoo, while the second-grade disk offers students a carnival filled with mathematics challenges at the Intergalactic Fairgrounds. The second-grade disk has 11 activities with more than 350 math lessons organized for the second-grade curriculum. While I liked them both, I especially liked the ease of use of the second-grade program and its engaging activities.

Math Concepts One ... Two ... Three!
Math Concepts One ... Two ... Three!Gamco/Siboney Learning Group. . (888) 726-8100. Ages 5 through 8. This new series of seven math CDs from Gamco is a comprehensive collection of the most common skills taught in the primary grades: number sense, numeration, measurement, geometry, data management and probability, and patterning and algebra. Elementary teachers will find this software a big help in reinforcing math skills to visual and auditory learners.

The students are guided by Fibonacci Bear (named after the great Italian mathematician Leonardo Fibonacci), who serves as the presenter and teacher throughout all the activities and provides feedback. There are more than 106 math activities in the full series (available as a single CD called the Math Concepts One ... Two ... Three! Bundle), and there is a teacher's ring-binder manual. About the only drawback is that schools on a tight budget might find this program pricey: $70 for each CD or $440 for the full bundle on a single CD and $1,070 for a five-user lab pack.

Math Mysteries: Measurement
Tom Snyder Productions. . (800) 342-0236. Ages 9 to 12. One of a set of five Math Mysteries programs for these ages, Measurement covers the concepts of distance, capacity, and weight conversions. Students interact with onscreen characters, sort through clues, and solve challenging word problems.

Teachers will have to take an assertive role in successfully implementing Math Mysteries in the classroom. This is not babysitting software. It requires a teacher who is willing to push the envelope between being an average educator and becoming an exceptional instructor.

Math Trek Level One Series
Math Trek Level One SeriesWilliam K. Bradford Publishing Co. (800) 421-2009. Ages 9 to 11. The scope of this new interactive courseware from Bradford is substantial: number sense and numeration, patterning and algebra, geometry and spatial sense, data management and probability, and measurement. It was designed by teachers to meet National Council of Teachers of Mathematics standards.

I was annoyed to find a big typo on the administration menu and another in the printed manual. Still, I examined the program thoroughly and feel it has decent content. The tracking of student progress is top-notch. Like the Gamco product, the price of this program ($75 per title or $300 for the full bundle) might preclude many schools from purchasing it.

Mighty Math: Carnival Countdown
Mighty Math: Carnival CountdownEdmark Corp. (800) 691-2986. Ages 5 to 8. Geometry really begins in kindergarten with the concepts of size, area, perimeter, and symmetry. Mighty Math does an excellent job of introducing and teaching those skills, as well as the more common math skills of addition and subtraction. It also ventures into early multiplication and division, making this a program that grows with the student. Add in place value and Venn diagrams, and you have an original early math program. But then, I would expect no less from the producers of the famous Millie's Math House.

Middle Grade Programs

The Cruncher 2.0
Knowledge Adventure, Inc. (800) 545-7677. Ages 8 to 13. This title is a new version of the original Cruncher, an easy-to-use, award-winning animated spreadsheet program. Cruncher 2.0 improves on the earlier version with an easier interface that helps guide novice spreadsheet users through six different step-by-step tutorials. There are 20 new learning projects that provide useful spreadsheet templates and guidelines in all areas of the curriculum.

Cruncher 2.0 has a host of new features, including the ability to hyperlink in spreadsheet cells, import into Hyperstudio, and import files from other spreadsheet programs. Other new features are templates and ideas to help teachers with projects and lessons

Math Arena
Math ArenaHoughton Mifflin Interactive/Sunburst. (800) 321-7511. Ages 9 to 11. Students will love this program because of the fun quiz show format. Teachers will like it because three students on a single machine can pit their math skills against one another's. Like DK's I Love Math program, Math Arena requires quick number-sense decisions, a skill sorely lacking in many students even after graduating from high school. These fast-paced quiz games don't leave time to whip out a calculator, so students have to rely on their brains for quick estimations.

There's not a lot of fancy graphics and animations in Math Arena, but what it lacks in sophistication, it makes up for in vigorous competition. The name says it all: This is an arena where kids do battle with math problems. The program comes with the standard (and excellent) Sunburst teacher's ring-binder manual and plenty of activity suggestions. The learning curve to use this software is nil, and users will be competing against the computer (or other students) within seconds. Activity strands include geometry (symmetry, angles, coordinate graphing, and transformational geometry), Venn diagrams, addition, multiplication, circle graphs, adding and subtracting money, and percentages.

Mathville Grade 6: Starway
Courseware Solutions, Inc. (888) 628-4845. Ages 10 to 13. Grade 6 of the excellent seven-disk Mathville series (covering kindergarten through ninth grade), Starway uses an astronomy theme to teach many of the math topics covered in fifth- through seventh-grade classrooms. Ten space-travel activities help students learn math skills including fractions, composite numbers, number lines, angles, coordinates, polygons, metric conversions, graph patterns, and ratios. The Mathville set is definitely worth a look for value-conscious schools.

Secondary Programs

PimeTime Math: Fire!PrimeTime Math: Fire!
Tom Snyder Productions. (800) 342-0236. Ages 13 to 14. This program is advertised as real-world math in a dramatic context, and it definitely fits that bill. The sixth and highest grade-level program in the PrimeTime series, Fire! continues this genre of stimulating math software. Students are presented with a scenario of a team of firefighters at a dangerous fire. A rookie fireman, with the help of his follow veteran colleagues, puts out the fire and rescues an unconscious boy. The exciting and professionally filmed Quicktime movie provides a backdrop for math questions covering formulas, measurements and rates, triangles, and the Pythagorean Theorem.

For teachers who have never used Tom Snyder programs with group worksheets, this is an opportunity to develop a fully integrated classroom lesson plan involving software. You can't just turn the kids loose with this program. It requires a teacher who is willing to devote time and effort to make the concept work. This could easily be a master teaching lesson plan suitable for evaluation by the principal. For teachers who go the extra mile to develop lesson plans, this program won't disappoint.

Mighty Math: Cosmic Geometry
Might Math: Cosmic GeometryEdmark Corp. (800) 691-2986. Ages 12 to 15. You won't find a full high school geometry curriculum in Cosmic Geometry, but you will find an excellent assortment of geometry concepts and problem-solving skills. This program is probably best for pre-geometry students; it will help them learn some of the key skills before taking regular classroom geometry.

One of the best modules is the Tessellation Creation Station where users explore shapes, patterns, and symmetry. In another module, students learn about famous mathematicians and geometry terminology. Innovative math teachers will use this program to enhance the regular math curriculum.

Calculus Assistant
MathXpert. (800) 361-1001. Ages 14 and up. There are more than 2,100 problems to solve in Calculus Assistant, which is geared to helping students grasp the concepts usually presented in first-year calculus courses. Michael Beeson, professor of mathematics and computer science at California's San Jose State University, created MathXpert. His math methodology is rooted in the belief that the only way to learn mathematics is by working through problems successfully. Beeson began work on MathXpert in 1985, designing it to help students master math and assist teachers in their lesson planning. Users will find the interface logically arranged and extremely useful in mastering calculus problems. A 282-page user's guide is included with the software.

Mathville VIP: Starway
Mathville VIP: StarwayCourseware Solutions, Inc. (888) 628-4845. Ages 12 to 14. In this program, Mathville is a virtual village where the user is the Very Important Person who makes things happen by applying math skills to real-world situations. Go to work, shop at the supermarket, clothing store, or hardware store, or have fun at the Sports Hall or Hobby Shop. Users will find out very quickly that in order to buy T-shirts or jackets or anything else, they must answer real-life math questions in various job scenarios. It's a lot of fun and gives students plenty of practice with calculator skills, estimation and rounding, and many more practical math skills.

Toward the future

Math programs are becomingly increasingly easy to install and run on modern multimedia machines, and their content is commonly aligned to national math standards. There is still room for improvement in math software, however -- especially in the secondary grades. Creating high-quality software is becoming more and more difficult for smaller software companies, as the research and development costs are in the millions of dollars for best-selling programs. The past five years have seen many smaller companies acquired by large software corporations, and the trend no doubt will continue. We can hope school consumers will benefit from these mergers with better and cheaper software.

Russell Smith is a contributing editor to Electronic School and an educational technology consultant for Region 14 Education Service Center in Abilene, Texas.

Copyright © 2000, National School Boards Association. Electronic School is an editorially independent publication of the National School Boards Association. Opinions expressed by this magazine or any of its authors do not necessarily reflect positions of the National School Boards Association. Within the parameters of fair use, this article may be printed out and photocopied for individual or educational use, provided this copyright notice appears on each copy. This article may not be otherwise linked, transmitted, or reproduced in print or electronic form without the consent of the Publisher. For more information, call (703) 838-6739.

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