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Cover Story

How Young is Too Young? When it comes to computer use, reasonable people disagree. By Kathleen Vail


C

athy Thomley's classroom in Memphis, Tenn., brims with the stuff of kindergarten -- blocks, books, modeling clay, construction paper, paste, and paint. Her 26 students listen to stories, sing, dance, and finger paint. And nearly every day, they spend time on the classroom's three Tandys, five iMacs, and a G3 Tower. Using a reading program, they write their own stories and hear the computer read their words back to them. They play counting games and create graphs.

Once considered the domain of older students, computers are becoming standard equipment in preschool, kindergarten, and the primary grades. An increased emphasis on achievement and standards is transforming early childhood education, and many educators see computer use in the early grades as a way to engage children with academics. Early use also allows young students to get comfortable using technology.

For young children, computers are great motivators for learning, Thomley says. "We're not the big authority we used to be. We are in competition with special effects. We have to try to be entertaining," she says. "The computer is giving us a little bit of magic to put back in the classroom."

Enthusiasm for early computer use is not unanimous, however. A group of early childhood educators, teachers, and researchers, Alliance for Childhood, is calling for a moratorium on adding more computers in elementary schools until research is done on the effects of computer use in young children.

"There's no solid research that young children need computers to learn," says Joan Almon, a former kindergarten teacher and head of the Maryland-based alliance. "There are risks that people need to take into account." These risks, according to the alliance, include lack of imagination, social isolation, repetitive stress injuries, concentration problems, and poor language and literacy skills.

Technology proponents dispute the alliance's conclusions. Like Thomley, they believe computers are powerful learning tools for young children, whose interest is held by the high-tech stimulation. "[The alliance] takes the worst example and says we should not let any elementary school students have [computers]," says Keith Krueger, executive director of the Consortium for School Networking, a Washington, D.C., group that promotes the use of telecommunications in schools. "It's like saying because bad things are written on chalkboards, we should do away with chalkboards. To not use the power of these tools in education means a lot of children will be bored with learning."

Even the National Association for the Education of Young Children (NAEYC), the large and influential champion of early childhood education, believes technology can enhance children's cognitive and social abilities when used correctly. "It's the teacher's responsibility to see students use [technology] appropriately," says Kathy Thornburg, president of NAEYC and professor and director of the Child Development Laboratory at the University of Missouri-Columbia. Adults, she says, must control how, when, and what young children do with computers, just as they do with television. Any learning tool -- including blocks and paints -- can be misused by students who aren't supervised. "Why do we think of computers differently?" she asks.

Fool's gold?

Computers were a mystery to the high school students in Lowell Monke's first computer literacy class in Des Moines, Iowa. It was 1984, a time when classroom computers were scarce. But despite their inexperience, the students flourished. "They did wonderful, creative things with these computers," says Monke. "They brought a wealth of their own experiences."

As computers became as common as pencils in schools, however, Monke noticed a disturbing change in his students. Teens who'd been tapping away on computers since kindergarten could find no use for the machines outside the prescribed programs. "Creative, imaginative work was almost gone," he says. "They couldn't even brainstorm or hold conversations with each other."

Monke, now a professor at Wittenberg University in Springfield, Ohio, and coauthor of Breaking Down the Digital Walls: Learning to Teach in a Post-Modem World, believes that it was the early and pervasive use of computers that left his students unable to, literally, think outside the box. His work is cited in the Alliance for Childhood's report, Fool's Gold: A Critical Look at Computers in Childhood, released last fall. Monke and the alliance would prefer to see computers gone not only from preschool and primary classrooms, but also from all elementary school classrooms.

Good teachers monitor computer use among their students, and they don't allow children to spend too much time alone at the machines.Can the computer, the cornerstone of our technology revolution, really be so harmful to the little ones? According to the alliance, the computer and its entertaining software distract young children from each other, from adults, and from their most important mission: play. Young children, especially preschoolers and kindergartners, should be spending their time pretending and experiencing with their whole bodies, child development specialists say. Giving them blocks, puppets, clay, sand, and other objects to play with is the best way to prepare them to learn abstractions such as reading and math -- and the best way to teach them how to get along with each other. As Edward Miller, former editor of the Harvard Education Letter and coauthor of Fool's Gold, puts it, "We know a lot about the educational needs of young children -- lots of direct, hands-on experience, creative play."

Computers, being mostly a visual and abstract medium, are great for adults, who no longer need to experience everything with their whole bodies. But, the alliance report says, what's best for adults isn't necessarily best for little children. None of this is being considered in the current rush to wire schools and get computers into every classroom, Miller charges: "Before we go ahead with ambitious plans, we should know more about the long-term effects of computers on early childhood."

Fool's Gold is uncompromising in its argument against early computer use, but some early childhood technology professionals object to what they see as the report's lack of balance. Dara Feldman, president of NAEYC's Technology Caucus and a former kindergarten teacher, says technology should be viewed as another instructional tool, albeit a powerful one. Teachers should be trained to use the computer appropriately in their classrooms, she says, and no one would suggest using computers to the exclusion of all other activities. "Yes, [children] need hands-on, tangible experience," Feldman says, "but they are getting valuable experiences at the computer that they wouldn't get otherwise."

For example, she says, the computer can be a tool in teaching early literacy skills. Composing stories at the keyboard is easier for children who don't yet have the coordination to hold a pencil. Programs that read aloud what the child has written are powerful as well, she says. Children can read their own composition, but they're thrilled when the computer reads it back.

Imagination and creativity

Helpful rabbits and singing hamsters. Dancing crayons and counting cats. Talking numbers that zoom across the screen in red biplanes and purple zeppelins. These are not characters on Saturday morning cartoons. Instead, they inhabit the latest educational software targeted at preschoolers, kindergartners, and first- and second-graders.

One of the alliance's main concerns about early technology is its potential destructive influence on children's ability to imagine. "Images on the computer are so powerful that children feel unable to bring their own images out," says Almon. And blotting out children's imagination leaves them without access to their own ideas, she says, ultimately affecting the way they learn.

Psychologist Jane M. Healy, author of Failure to Connect: How Computers Affect Our Children's Minds -- for Better and Worse, agrees. Most children's software is garbage, says Healy. The images are so seductive and powerful that they distract children from using their bodies, make them dependent on outside stimulation, and rob them of the ability to rely on a rich inner world. Children's software also gives students the mistaken impression that they must be entertained at all times, even in the classroom. "Learning is fun, but it is not entertaining," says Healy. "It comes from interaction between a student and meaningful content."

Healy believes computers can be useful tools for students in the upper elementary grades. However, children before the age of 7 can't think abstractly, she says, and a great deal of the work children do on a computer is abstract, such as working on math problems. "You can do sums on a screen, but you need to understand the act of subtracting and counting with blocks and other objects," says Healy.

Art is another subject that might be affected by computer use. Judith Pack, preschool teacher and early childhood specialist at Child Care Services of Monmouth County, N.J., is dubious about computer-generated artwork created with drag-and-drop images and a cornucopia of fonts and colors. The results are so slick and professional looking that kids could become reluctant to make their own art with paper, crayons, and paints. "They aren't creating their own things," Pack says. "They're using someone else's software."

In fact, Lowell Monke says, computers impede creativity in children. Young children cannot develop intuitive, creative powers if they spend a great deal of time on the computer, he says. "Everything you do with the computer is a rational activity. When you talk about students being in charge, it's bogus," he says. "When you sit in front of the computer, it sets the limitations on how much that child thinks. There's no thinking outside the box. They must respond to what it feeds back."

Isolation

Another of the alliance's concerns is that time young children spend on the computer is time taken away from interacting with each other and their teachers. Little children with poor social skills often gravitate to the computer, which doesn't require social interactions. Indeed, Monke is convinced the computer exacerbates poor communication skills because it doesn't ask the user to understand subtle or nuanced social cues.

Monke says the students in his Des Moines computer class preferred to communicate through e-mail even when they were sitting just feet away from each other. When he asked them to discuss the social implications of computer use, they were unwilling to discuss the topic aloud -- they wanted the computer to mediate their discussions.

Monke conducted a study in which he observed teachers and students working together on computers. In 18 hours of conversation, not once did he hear a full sentence. "It was oral communication out of a Tarzan movie," he says. Even when students were working together on the computer, he says, their focus was on the machine and not on relationships with other students or their teachers.

Communication on computers is yet another way that abstraction is introduced to children too young to handle it, says Healy. She cites e-mail pen pal projects as an example. "Why should kids in California be sending e-mail to children in Massachusetts when they have poor communication skills with students across the hall?" she asks.

But, responds Dara Feldman, children will be only as isolated as you let them be. Good teachers monitor computer use among their students, and they don't allow children to spend too much time alone at the machines. "Technology is just a tool. If you train educators to use it appropriately, children will go there to gather information and collaborate," says Feldman. "They won't just sit in front of the computer."

Ergonomics

Young children, with their developing muscles and bones, could be at risk for repetitive-stress injuries when they work at computers, according to the alliance. Adults who use computers for years sometimes experience these injuries, often as the result of poor posture, furniture and equipment that doesn't fit properly, or lack of frequent breaks.

More teenagers and young adults are showing up with repetitive-stress injuries, which once were seen only in adults, says Margrit Bleeker, neurologist and director of the Center for Occupational and Environmental Neurology in Baltimore. Repetitive stress injuries in younger children are like a time bomb waiting to go off, she says.

Bleeker believes these injuries are preventable, however. Schools need to pay attention to ergonomics for all their students, but especially the youngest ones, who are acquiring work habits at the computer that will last into adulthood. "You wouldn't hand a child a pencil without telling him how to use it," says Bleeker. (For advice, see "Ergonomics 101," Electronic School, January 2000.)

Ergonomic studies show some students are experiencing a high level of discomfort, says Alan Hedge, a professor in the department of design and environmental analysis at Cornell University. Hedge works with schools and teachers to teach proper computer ergonomics to their students. "We want to avoid exposing children to unnecessary risk," he says. "The kinds of postures they're learning -- if we saw adults working that way, we'd be very concerned."

Most schools don't have adjustable computer furniture for children, leaving them vulnerable to injury. Warning signs can be seen in children whose feet don't touch the floor, who tilt their head and neck back because the screen is too high, or who hunch forward over the computer. Some keyboard positions force children to overextend their wrists and neck, and if a mouse is placed out of easy reach, children will overextend their shoulders to use it. Laptops are actually worse ergonomically than desktop computers, says Hedge, because they violate the principle that the keyboard should be lower than the screen. (Not to mention that children use laptops in nontraditional ways, such as lounging on their beds or the floor, or that laptops add 10 pounds or so to a child's already overloaded backpack.)

Despite these concerns, Hedge doesn't agree with the alliance's call to ban computer use by young children. He says there's no evidence of any long-term physical effects on young children, as long as they use proper ergonomics.

Gummi bears and apples

Cathy Thomley has been a kindergarten teacher for nine years. Though she integrates computers into her classroom at Millington East Elementary School, she's mindful of the uses and limitations of technology for her young students. "We need to make sure they are still manipulating at their age," she says. "The younger the child, the more important that is."

For example, when Thomley's students count Gummi bears using a software program, they have a set of plastic bears next to them to count, too. On screen, they use the mouse to drag apples onto an apple tree. Then they take construction paper apples and apply them to a construction paper tree in the classroom.

Thomley says computers allow her to individualize lessons in ways she couldn't before. Children who learn a concept move on to the next level, while Thomley can instantly create more activities for a child who's still struggling. "The computer has a place in the classroom," she says. "To say one way of teaching will meet everyone's needs is not right." Some of her students don't like to use the computer, and those children have opportunities to pick up skills in other ways. "[The computer is] a way to reach kids you couldn't reach before," says Thomley, who continually monitors what the students are doing. "I don't just sent them over to the computer and let the computer do the teaching."

Delaying the introduction of computers can even put children at a disadvantage, some argue. In Sara Price's kindergarten class at Saigling Elementary School in Plano, Texas, students watch short video clips of animals, design habitats for various animals, and compose reports -- all on the computer. "You can't wait too long," says Price. "There will be a gap between those who can use the computer and those who didn't have access. It will be another form of illiteracy." Delaying children's use of the computer, she says, means it will take longer for them to master the language of the computer and feel comfortable with it.

Children who don't start using computers early run the risk of falling behind other children who are more fluent with the machines, says Price. When children reach the third grade, teachers will want them to use even more advanced programs and Internet projects. The children who have been using them all along can jump onboard. Teachers will have to take time to teach the students with no computer experience a whole new language. "Computers are becoming more a part of life, and children who don't use them will be at a disadvantage," says Price.

Moderation is the key

The alliance's call for more research has been answered by at least one group: The American Academy of Pediatrics is funding yearlong research grants to investigate the possible connection between early and frequent computer use and children's gross motor and visual motor development.

"It's worthwhile to raise questions of the appropriateness of sustained use of computers in school," says Larry Cuban, professor of education at Stanford University and former president of the American Educational Research Association. "There's no evidence that it will help kids achieve."

Cuban looks at computer use in preschool and kindergarten in his new book, Oversold and Underused: Computers in the Classroom 1980-2000. The uses of computers in the classrooms he studied were mostly benign, he says. But he argues that the money spent on hardware and software could be used for things that have a research-proven track record of improving achievement in young children, including smaller class sizes and more preschool classes.

For Thomley and teachers like her, though, the computer will continue to be a teaching tool -- one to be used with thought, preparation, and moderation. She's mindful of the possibilities and limits of technology. Next to her iMacs, Thomley keeps an old record player, which she uses to play music for her students. She says, "It's a reminder to me that kids have lots of needs that computers can't meet."

Kathleen Vail is an associate editor of Electronic School.


For Further Reading

• Suggestions for teachers on ergonomics in the classroom can be found on the Cornell University Ergonomics Web site.

• The Technology Caucus of the National Association for Education of Young Children is online.

• Copies of the report Fool's Gold: A Critical Look at Computers in Childhood are available at the Alliance for Childhood's Web site.

Copyright © 2001, National School Boards Association. Electronic School is an editorially independent publication of the National School Boards Association. Opinions expressed by this magazine or any of its authors do not necessarily reflect positions of the National School Boards Association. Within the parameters of fair use, this article may be printed out and photocopied for individual or educational use, provided this copyright notice appears on each copy. This article may not be otherwise linked, transmitted, or reproduced in print or electronic form without the consent of the Publisher. For more information, call (703) 838-6739.

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