Return to "Bright New Worlds Unlock Learning"By Jaron Lanier
Jaron Lanier, a pioneer in the development of virtual reality and the man who coined the term, lives in New York City. This sidebar is adapted from his remarks at ITTE's 1994 Technology + Learning Conference in Dallas.
Educators often raise several specific issues about virtual reality
and children. One issue is whether very young children should use
virtual reality at all.
I would say not. It's important for kids to develop fully their
sensory motor skills in the physical world first. So I wouldn't like
to see toddlers running around in virtual reality--an issue that
will heat up when doing so becomes economically feasible.
I don't know what a child would be like if the child had access to
virtual reality from a very young age and was able to adapt to it at
the same time as learning the physical world. The child might well
grow up with a different set of patterns and perhaps different
physical control of the body, so I'd rather not play with it.
Virtual reality, like any technology, has to be used in a measured
way.
Another concern I'm especially sensitive about has to do with the
assumption that virtual reality attempts to create a synthetic
universe. That assumption is false. Our goal is to help kids connect
to one another, to communicate. Virtual reality must be understood
as a communication tool, not as a tool for creating an alternative
world that would stand on its own.
Teachers are especially worried that someone will make synthetic
teachers that would walk around in virtual reality and teach kids.
I'm vehemently opposed to the attempt to create artificial people
or, in fact, any artificially freestanding world.
The problem with making artificial teachers or artificial
intelligence in general is that you can't tell how much the users
adapt to the system to make the system look smart. To put it another
way, you don't know to what degree people are becoming dumb to make
the computer look smart--so you never know if you've actually made
any progress. I present that argument just briefly because computer
research used to be so strongly inclined toward making artificial
intelligence, a direction I oppose.
Another issue is whether virtual reality has the potential to become
addictive or lead to a reclusive tendency in children, who would
stay inside it and not relate to people in the physical world. Based
on my experience so far, I believe that there is no such danger at
all.
The reason: It takes a lot of work to be in virtual reality.
If you just sit down in virtual reality and space out, the effect
goes away, and you're just looking at some computer images that are
inferior to television. For the world to come alive and feel real,
you must be active.
Like riding a bicycle, using virtual reality is inherently a
vigorous physical activity. Kids who use virtual reality get tired
after a while and have to stop. That's the hardest thing to remember
about virtual reality, because most uses of computers are more
mental than physical. The physical aspect of virtual reality is
healthy--and it's self-limiting.
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